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About Me.
Molten Knight was born from a lifelong fascination with strategy, narrative immersion, and dark worldbuilding — then refined as part of my Executive MBA at ESCP Business School.
This isn’t just a game concept. It’s a living prototype shaped by the same iterative thinking and user testing that power real-world innovation.
Every mechanic, line of dialogue, and design decision reflects a desire to bridge game design, emotional storytelling, and strategic decision-making — with input from the community that plays it first.
Molten Knight is more than a side project. It became a proof of concept for how creative discipline, user feedback, and dark fantasy can forge something meaningful.
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