

Phase I: Prototyping (Now)
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Concept validation and early card mechanic prototyping
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Lore foundation, UI mockups, and tonal direction locked
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Teaser trailer and website released to gauge demand
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Self-funded and creator-led
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Early Alpha sign-ups open

Phase II: Alpha Build (Soon)
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early access for community feedback
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Core systems: deck structure, forge loop, narrative tone
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Sign-up open to all early followers — no barriers
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Goal: Validate engagement, adjust pacing and priorities

Phase III: Kickstarter Campaign (Planned)
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If alpha demand proves traction, explore:
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Full development
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Optional Kickstarter campaign for early supporters
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Goal: Build sustainably without losing soul

Phase IV: Full Release (Future)
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Expanded zones, evolving enemies, lore systems
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Available on PC (Steam, Itch); explore console options
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Community influence continues — cards, upgrades, lore fragments shaped by feedback
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Launch when it’s ready — not before